![]() ![]() “While most of our focus in the West will be on new IP, it doesn’t mean we are abandoning our strategy to help established IPs to scale to more platforms,” Gao said. TiMi will keep working on both original and licensed games. Secondly, creating a culture that encourages risk-taking on a creative level while allowing for iteration and follow-through.” Original and licensed games Firstly, building diverse teams that allow for a wider creative throughput. “We are currently identifying industry leaders and trendsetters with triple-A backgrounds who share a deep passion for making original triple-A open-world games at a massive scale,” Gao said. Gao said TiMi is actively looking for a studio lead in Montréal. He said the teams have freedom and resources at their disposal. In a statement, Bain said the shared objective of the three new studios is to ensure amazing cultures of their own that encourage risk-taking on a creative level. TiMi Montréal and TiMi Seattle are both currently focused on making games that matter for the passionate global console audience, while TiMi Los Angeles serves as a management and operations hub, to prepare for full-fledged global development in North America.Īt TiMi Los Angeles, Bain is establishing a management infrastructure across North America after serving in many leadership roles, including vice president of EA Partners. TiMi Montréal will join TiMi Studio Group in North America following the opening of TiMi Los Angeles and TiMi Seattle. ![]() “We see this as the right place for hiring a more diverse team that should supercharge our creativity.” ![]() ![]() “The scene in Montréal has a meaningful history with making open-world games and a robust local talent pool, which gives us a lot of opportunities to combine our advantage in high-quality service games, with the local open-world expertise,” Gao said. Salaries after tax credits are less than half of the cost of employing similar game developer positions in Austin, Texas, and San Francisco, according to Montréal International. The Canadian government and the province of Quebec have created tax breaks that make the cost of developing games much lower in Montreal. Asian game companies such as TiMi have set up 10 studios in Montréal in the past two years. It’s has major studios owned by Ubisoft, Unity, Electronic Arts, 2K, Square Enix, Epic Games, Dontnod Entertainment, and many others. Montréal is home to more than 15,000 video game workers, based on LinkedIn data. Stéphane Paquet, the CEO of Montréal International, said his group is supporting TiMi, along with Investissement Québec International in the Montréal opening. TiMi Montréal is creating a triple-A open-world game, big enough to contain rich content and to enable player exploration.” Why Montréal and North America “We don’t have a specific number to share now but we anticipate this will be a sizable team because of the nature of the project we are working on. “The team in Montréal is just getting started, with several respected local game makers signing on with an extensive track record in the industry, including Ubisoft, Google Stadia, EA, Rockstar Games, Bethesda Game Studios, Behaviour Interactive, with a few consultants helping as well,” Gao said. TiMi Montréal will work with local partners to advance its sustainability initiatives as well. TiMi Studio Group is a member of Playing for the Planet Alliance, a collective effort by the games industry to decarbonize and integrate environmental activations into video games facilitated by the United Nations Environment Programme (UNEP). To support growing the local talent pool, it will collaborate with local universities and organizations like Montréal International, which supports the attraction of international talent, TiMi said. TiMi Montréal is committed to the growth of the local gaming ecosystem. The open-world game will be built for PC and consoles. ![]()
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